How many mods get their own motherfucking
Wikipedia page?
Nehrim was basically the PC game of the year for 2010 and it was made by German modders. I haven't played it that much since I only care about modding but what I did experience was pretty great and people still enjoy it to this day. That said, I think it deserves it's own modding guide because many Oblivion mods have and can be ported over to the new title.
The base game is totally playable vanilla but some people have tweaked what exists in it and some functionality mods that were made for Oblivion are also essential for Nehrim in my opinion. I'll be going over those and how to get the game working.
Installing and configuring the game:
- Get Nehrim Full Version and install it. While it's downloading check out the readme so you know what it's doing.
- Not necessary but I install Wrye Bash(bashed patch doesn't work though, delete it) into the Nehrim folder. If you don't do this you can use the Nehrim launcher to control which .esp's are loaded. Either way, make sure you enable the .esm and .esp's or you won't be able to start a new game.
- Start up the launcher and choose your settings. I use the option for another Oblivion.ini separate from my actual Oblivion.ini and I think that's the best way to go.
- Launch the game and start a new quest after familiarizing yourself with the console commands 'tcl' and 'tlb'. I definitely needed them for the intro since I ran into some bugs and my game was pitch black.
- Take note that the in-game options are different than Oblivion. You might want to tweak those too.
Making the game look better:
- ENB - Adds a bunch of tweakable parameters and graphical effects, my experience goes from buggy as fuck to doesn't work at all and I think the ssao looks really awful in motion but that's just me. Get the ENB .dll for Oblivion here then find yourself a preset on the Nexus by searching "ENB". Has an in-game GUI you can press shift+enter to open up, use your keyboard and mouse after opening the console to tweak the things.
- OBGE - Installs the same way as it does for Oblivion save for Liquid Water which has a Nehrim compatibility check box in its installer. I've got two guides covering this mod.
Modding the game:
- There are lots of Nehrim specific mods with the tag 'Nehrim' in their title so I suggest typing that in the Nexus search box and checking them out. Some, like the English supplemental, may be considered 'essential'. I really liked the brighter torch and third person fix mods for instance.
- Mods with no reliance on Oblivion.esm will work, for instance QZ easy menus(how do you even play Oblivion without this mod?).
- OBSE and all or most of its plugins should work.
- Mods that rely on Oblivion.esm but don't add/edit Cryodiil worldspaces, npc's, etc should work as long as you use Wrye Bash to change the master from Oblivion.esm to Nehrim.esm. Basically race mods, clothing replacer mods, script mods, and stuff like that.
- To make your own mod you can load Nehrim's .esm/.esp files in the construction set or tes4edit.
- Using some mods that are 'incompatible' probably won't cause your game to crash, the mod just won't work.
- Most texture and mesh replacers should work but the game ships with QTP3 and probably other mods so it's not a big deal, the exception to this being some NPC mods which may or may not have different paths since there are new races. One thing I do replace is that awful sun glare texture.
- You can steal/replace the music if you like or dislike it.
- You can use HUD Status Bars if you don't like the HUD.