Incomplete DLC quality/mod guide
In order of good to bad(even though most of them are bad)
KotN
SI
MR
ST
DC
BC
FS
DH
TO
HA
Battlehorn Castle- shit, wasn't even worth the free DL the first couple days of release, 0/5
Horse armor- shit but some mods use it, 1/5
Knights of the Nine- overglorified fetch quests, 2/5
Mehrunes Razor-only DLC worth playing (SI is an expansion), 3/5
The Orrey-raiding a handful of small bandit camps for items to make a device that does nothing, 0/5
Spell Tomes-breddy cool in a "smalltime mod you might try out on the Nexus" kind of way, 2/5
Dunbarrow Cove-skeleton pirates, 2/5
Deepscorn Hollow-2edgy4me, cattle is great for raising weapon skills, 2/5
Frostcrag Spire-good with the mod that expands it, 2/5
Shivering Isles, Bethesda's apology to everyone, 4/5
>Battlehorn Castle
Never tried
>Horse armor
Never tried
>Knights of the Nine
3/5. Excellent story, subpar quest framing it, decent boss, lacking in size for what it is.
>Mehrunes Razor
2/5
>The Orrery
Regrettably never tried
>Spell Tomes
3/5 solid mod
>Dunbarrow Cove
never tried
>deepscorn hollow
n-never tried
>frostcrag spire
4/5, really filled a noticeable void for RP purposes (negating the need to join the Guild if you were any kind of mage) and it was a nice home